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COWRIOHTED 1897 
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OUVEn U SKKMS & 80N. 



RULES 



FOR . 



Billiards and Pool, 



■ffUustratet) Catalogue 



. OF. 



Briggs' Billiard Tables 



Billiard Furnishings. 



/ 



^/ m 




THE B. &A BRIDGE ON WASHINGTON STREET. 



■'3k. 



publishcb by 

Oliver L. Briggs, 

970 WASHINGTON STREET, 
BOSTON, MASS. 



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OLIVER L. BRIGUS, 




970 WASHINGTOISr ST., BOSTON. 



^ HOW TO SELECT A 

^ BILLIARD TABLE. 

Every intending purchaser of a billiard 
table should realize that there are details in 
the construction which can>iet be too care- 
fully considered. The closest serutiny and 
attention should be given when noting the 
following essential points : — 

Cushion. Compare the speed of the cushion with that 

of the many now offered in the market. Make 
the most careful investigation regarding the 
quality of the rub]>er, for this is a salient 
point, and see that the cushion remains the 
same durino- all climatic changes. 

The greatest differences in the quality of 
cloth and ivorj' will be found, and if you 
are not a judge of either of these materials, 
there is all the greater reason joii should 
buy of a reliable and trustworthy firm. 

See that the lumber of your table is thor- 
oughly seasoned, and so put together that 
it will stand all the extremes of dryness, 
dampness, heat and cold. This only will 
be found with an experienced manufacturer, 
who will use close study and careful obser- 
vation. A shrinkage of one-sixteenth of an 
inch in nine feet will ruin the playing quality 
of a table. 

Varnish. If you wish your table to look well after 

several years' service, the first varnish used 
must not only be good, but must be properly 
applied by experienced varnishers, allowing 
a long time between each coat for drying. 

Slate. The slates must not be too heavy, nor yet 

too light, and should be properly fastened, 
finished and supported, in order to remain 
"true." 

Other small but important details must be 
left to the experience and honesty of the 
manufacturer. 



Cloth 

and 

Ivory. 



Lumber. 



(3) 



OLIVER L. BRIGGS, 

A\EDAL-S AWARDED TO THE 
BRIGGS BILLIARD TABLES. 

THE STANDARD FOR 
NEW ENGLAND. 



The BiiiGGs Billiard Tables have the 
unrivalled fecord of never beina' beaten in 
any competitive exhibition, although they 
haA^e been entered in competition with 
those of all the principal firms doing- busi- 
ness in Xew England. 

The numl)er of diplomas taken is too nu- 
merous to mention. 

1876. The First Medal received was awarded 

in 1876. 

,8^8. In the following exhibition of 1878, which 

included five billiard exhil)its of the best 
known manufacturers in the country, the 
only medal awarded was given to the Briggs 
table. 

1 88 1. The Mechanics Fair of 1881 added an- 

other, the highest given that year. 

Two more medals, gold and silver, were 
given in 1884. A l)ronze medal was awarded 
to another firm. 

1890. The 1890 medal of silver (no gold that 

year) was awarded for superior workman- 
ship and finish, thus marking an era of better 
construction than had hitherto been deemed 
necessary. 

1892. The medal of 1892 was awarded by the 

Mechanics Fair to the Electric Cushions, for 
being the greatest advancement ever made 
in billiard cushions. 

1896. The exhibition of 1896, at Mechanics 

Hall, received the unanimous praise of all 
judges and visitors. A photograph will be 
found on the front page. 

(4) 



1884. 



970 WASHINGTON ST., BOSTON. 



Construe^ 
tion. 



Bed. 
Oak. 



Repair 
Bills. 



Style 28. 



Style 27. 



Style 29. 



Second- 
Hand 
Tables. 



THE BRIGGS TABLES. 
THE HIGHEST ©RADE. 

We have studied the construction of bill- 
iard tables for tldrty years. During that 
time, next to the cushion, more study has 
been given the bed than any other one part 
of the table. We now feel assured that our 
present slate bed is the best money and ex- 
perience can produce. 

In building an oak table, only the best of 
quartered white oak is used. Slashed or 
red oak, although cheaper, never enters our 
factory. 

Our tables are built throughout by expe- 
rienced Avorkmen only, and this may account 
for the fact that the repair l)ills on a Briggs 
table are smaller than those of any other 
manufacture. 

We include three illustrations of our best 
models: Style 28 — This table is made of 
quartered white oak and finished light or 
antique, to suit taste. It is fitted with Elec- 
tric Cushions. The cloth and other fittings 
are the same as used on the more elaborate 
designs. All playing parts are the best that 
can be made. 

A handsome design made from solid quar- 
tered oak or San Domingo mahogany. It 
includes Electric Cushions and the best bed, 
cloth and furnishings. 

Style 29 — Designed for residences, in 
quartered white oak, and is solid and sub- 
stantial. Electric Cushions and the best of 
other fittings. 

Second-hand Pool Tables always in stock. 
Before these tables are put on sale each 
table is thoroughly overhauled by competent 
men kept for that purpose. The}' are sold 
with a complete new outfit, including cloth, 
balls, cues, and every article necessary for 
playing the game of pool. 



(5) 



OLIVER L. BRIGGS, 




970 WASHINGTOI^ ST., BOSTOIST. 

HOW TO SET UP A TABLE. 

A billiard table is carefully numbered. In 
setting up, place portions similarly numbered 
together ; No. 1 at the head, the others fol- 
lowino; from ri^ht to left. Tio-hten the bolts 

Frame. and level the frame. When the frame is 

level, place slates in position (small holes on 
the edge answer for numbers), screw down 
perfectly level, cementing the sci'ew holes 

Bed. and joints with plaster of paris, so as to 

make one solid, level surface. Clean all 

Cloth. dust from the bed. Stretch the cloth tightly 

over the bed and tack every inch. Put the 

Rails. rails on according to their numbers, being 

careful to tighten all bolts and level. Finish 
by placing the "spots" in position, midway 
between the second diamonds on the long 
rails. 

ARTICLES COAVP05IMG THE 
OUTFIT FOR BILLIARD OR 
POOL TABLE. 

Bir,I.IAItD TABLE OUTFIT. 



One Cue Rack. 
Twelve Cues. 
Four Ivory Billiard Balls. 
Four Bridge Hooks. 
One Dozen Chalk. 



One Set Counters. 
Wire and Hook. 
Two Bridges. 
Four Chalk Cups. 
One Cloth Cover. 



One Set of Rules. 



POOl. TAB1,E OUTFIT. 



One Cue Rack. 

One Ball Rack. 

Sixteen Composition Pool Balls. 

One Bottle. 

Sixteen Small Balls. 

One Clotli Cover. 



One Triangle. 
Six Chalk Cups. 
Two Bridges. 
Twelve Cues. 
Four Bridge Hooks. 
One Dozen Chalk. 



One Set of Rules. 

SPACE KE(triREn FOB A TABr,E. 

Size of Table. Size of Boom, 

o feet by 10 feet. 15 feet by 20 feet. 

^ " by 9 " (Standard Size ) 14+ " by 19 " 
4 " by 8 " 13 " by 17 " 

Write for liooklet on "Billiard Room at 
Home." 



(7) 



OLIVEK L. BRIGGS, 




970 WASHINGTON ST., BOSTON. 

(TRADE MARK.) 
PATENTED 1892. 

These cushions are now too well known m 
New England to need any detailed descrip- 
tion. They have passed tlie experimental 
stage, and their success and popularity, in 
spite of their higher cost, is a proven fact. 
They are used exclusively on all new Briggs 
tables, and can be applied advantageously 
to any well-made talile. 



Price of Electric Cushion, .... $50. 
(Including New Cushion Cloths.) 




THE ELECTRIC CUSHlOiHS 

Have absolute accuracy united vpith "Eng- 



lish" taldng qualities ; have durability which 
alone more than compensates for their greater 
cost ; can carry fine rail shots better than 
any other cushions ; are the only cushions 
suitable for nursing and round table shots ; 
give entire satisfaction ; are the only correct 
cushions, and are guaranteed for ten years. 



(9) 



OLIVER L. BRIGGS, 




970 WASHINGTON ST., BOSTON. 



:BJs.rvrvJS. 



IVORY BALLS. 

The scarcity of soft Zanzibar ivory in 
sizes large enough for billiard balls has lead 
to the ini[)ortation of large quantities of hard 
ivory from Asia and the west coast of Africa. 
The fact that many dealers cannot detect, 
from its appearance, the difference between 
this inferior quality and the better Zanzibar 
ivory has lead to a large sale of the former 
at a slightly lower price. 

The price of Zanzibar ivory constantly 
fluctuates, and quotations will be furnished 
upon application. 



ELECTRIC POOL BALLS. 

We have felt the necessity of securing a 
better composition than that sold at present 
in the market, and so, by special arrangement 
"with the manufacturers of the Hyatt Pool 
Balls, we have had made for us solely of a 
new composition the "Electric Pool Balls." 
These balls are so made that they can be 
used for tournament or match games. The 
color is fast and will never wear off, thus 
obviating the necessity of recoloring. 

The Electric Pool Ball can only be ob- 
tained at our factory. 

Price Electric Pool Balls, .... $25. 

Small balls are of different colors, to suit 
taste. Green is a novelty and very stylish. 

Small Balls, set of sixteen, ■ - ■ 50 cents. 

(11) 



OLIVER L. BRIGGS, 




970 WASHINGTON ST., BOSTON. 

CUES. 

One room in our factory is entirel}' devoted 
to cues. In it you will find ever}^ design 
that can be furnished. The stock is con- 
stantly changing and new styles come so 
Bargain I'^pitHy, ^^^^ ^Id ones are pushed to the " bar- 

Counter, gain counter " and there sold at a great 
discount. 

The jointing done in this factory has be- 
come famous for the beauty of design and 
skill in workmanship. Such joints are made 
nowhere else, and have called forth the 
admiration of billiard players from all parts 
of the world. 

Billiard Room Cues, per doz., $3, $6, $9, $12, $15. 
Single Cues, from 25 cents to $5 and $10 each. 
Jointed Cues, • $2.50 to $10 each. 
Cue Cases, $1 to $2.50 each. 

AVe carry a large assortment of cues for 
tovirnament prizes, and will furnish three 
prize cues, one first, one second and one 
third, for $10. 

REPAIRS. 

A\"e employ one man to attend exclusively 
to cue alterations, and work sent to the fac- 
tory in the morning will be returned the 
same night. 

Special shapes or l)alanced cues made to 
order. 



Cues Tipped, 5 cents each. 

Cues Jointed, $1.50 " 

Ivory Tipped, .50 " 

Fancy Ivory Tipped, 75 " 

Double Ivory Tipped, .... 1.00 " 

Extra Shaft, 1.50 " 

New Ferrule, 50 " 

New Screw, .50 " 

Bridges, .50 " 

Mace, 50 " 



All cues have either ivor>' or rubber butts. 

(13) 



Briggs' 
Own 
Importa= 
tion. 



OLIVER L. BEIGGS, 

TIP5. 

There are many grades of tips now in the 
market. Briggs' Own Importation are the 
best money can buy. 

PKICES OF BRI«GS' OWIV IMPOBTATIOW. 



Oval Tops, all sizes, .... $1.00 per box. 
Square Tops, all sizes, • 1-50 

M. D. Special, very large and high, 2.00 

Tipping. Cues tipped at our factory, 5 cents each. 

Cue Wafers are not generally used, al- 
though many speak well of them. 

Tip Glue. The Electric Tip Glue is made expressly 

for us for tipping cues, and can be recom- 
mended. 



Cue Wafers, • 
Electric Tip Glue, 



15 cents per box. 
25 cents per can. 



CHALK. 

Chalk, The billiard player may choose from sev- 

eral varieties of chalk. Any of the following 
will be found good and not injurious to the 
cloth. 

Best French Chalk, . • • 50 cents per gross. 
Electric (German), • $1.00 

St. Martain's (French Blue), 5.00 

Other brands also in stock. 



CLOTH. 

Cloth. There is no economy in purchasing cheap 

cloth. The prices quoted below are for the 
best qualities now offered in the market. 



NO. I. 

For4'. by9. 
Bed, $16.00 
Cushion, 4.50 



For 4 by 8. 
$15.00 
4.00 



NO. 2. 

For4'2by9. For 4 by 8 ■ 

Bed, $12.00 $11.50 

Cushion. 3.50 3.25 



Both, $20.00 $19.00 



Both, $15.00 $14.00 



(14) 



970 WASHINGTON ST., BOSTON. 

POCKETS. 

Pockets are of three kinds, worsted, leather 
and silk. The worsted are considered best 
for general use. 

PRICES or POCKETS. 

Worsted Pockets, .... $2,00 per set. 
Worsted Pockets, red leather and 

fringes, 3.00 " " 

Red Leather, both kinds, • ■ .50 " " 

Leather Pockets, .... 2.00 " " 

Heavy Silk Pockets, .... 8.00 " '' 
(Including fringe and leathers.) 

Court Plaster of Green Silk should always 
be kept in the billiard room for mending- 
torn cloth. 

Court Plaster, ■ ■ . ■ 25 cents per box. 

Bottles. The best bottles are made with leather 

tops, so .stitched that they may be used for 
Bottle Pool without breaking. 

Leather Bottles, 75 cents each. 

Counters. Counters are sold in sets of fifty for each 

side. 

Counters, $2.00 per set. 

Brushes. Brushes are made Avith bevelled ends to 

aid in brushing under the edge of the 
cushion. 

Brushes, Black, $1.00 

" Black (all bristle), .... 2.50 

" White " .... 3.00 

Polish. Polish Scotch, 25 cents bottle. 

" " large bottle, • • 50 cents. 

Williams' Wire Spring, .... 75 cents. 

(Holds one piece of chalk.) 
Standard, weight In centre, • • 50 cents. 

(Holds two pieces of chalk.) 

(15) 



Cue 

Presses. 



OLIVER L. BRIGGS, 

There are two kinds of reall}' good cue 
presses, with vevy little choice between them. 

Cue Presses (either,) .... 25 cents. 



Cue 
Cutter. 



Cue Cutters are used for gi'sdng a smooth 
surface to the cue when tipping. 



Cue Cutters, 



75 cents. 



Triangles. 'jj^g Papier Mache Triangles are good, but 

the wood, when made with corner blocks and 
keyed, are better. 



Paper Triangles, 
Wood " 



75 cents. 
$1.00. 



Billiard 

Clock. 



Billiard Clocks are used f(jr keeping the 
correct time and amount owed bj^ each table. 
These will be found most convenient where 
tables are let by the hour. The}' were for- 
merly sold at $22 each. 



Time and Price Register, 



$15.00 



Racks. We carry in stock all kinds of Cue Kacks, 

from a neat arrangement holding twehe cues 
and costing $6.00 to one quite magnificent, 
with locked compartments and hea-^-y plate 
glass mirror, costing $100. 



Billiard The High Chair with Foot Rests will be 

Chairs, found most convenient in the l)illiard room. 



Arm Chair, wood seat and foot rest, $30 per doz. 
Arm Chair, cane seat and foot rest 

(very handsome), ■ ■ • • 40 " 

(16) 



970 WASHINGTON ST., BOSTON. 



AA\ATEUR RULES 

FOR 

BILLIARDS AfiD POOL. 

The publishers take this opportunity to 
thank the g-entlemen who have kindly given 
their aid to the compiling- of these rules. 
In games where several different sets of 
rules were found those in general use have 
been accepted. 



THREE BALL CAROM CAME. 

Kules Governing' the Amateur Billiard Cliampionsliip 
of tlie United States. 

AS PLATED AT THE RACQUET COURT CLUB. 

The Game. The Three Ball Carom Game is played 
with three balls, two white and one red. 
The billiard table has three spots in a line, 
dividing the table lengthwise, running from 
the centre of the foot cushion ; one of these 
spots, cutting the line in two equal parts, is 
called the centre spot, and the other two 
are situated half-way between the centre 
spot and the head and foot cushions. 

The spot at the head of the table is called 
the white spot, and the one at the foot of 
the table the red spot. The centre spot is 
only used when a l)all forced off the table 
finds both red and white spots occupied. 
Therefore, should the Avhite ball forced off 
the table have its spot occupied, it would be 
placed on the red spot, or on the white spot 
if it be the red l^all that is forced off the 
table. 

First Shot. In ])eginniuf>' the <>aine the red ball and 
one white are placed in their respective spots ; 
the other white remains in hand, and is 
placed near the white spot previous to the 



Balls, 

Where 

Spotted. 



(17) 



OLIVER L. BEIGGS, 

opening stroke of the same. The player 
can take any position witliin six inches of the 
white spot on a line parallel, or nearly parallel, 
with the head cushion, but he must strike 
the red ball first before a count can be ef- 
fected. Should he fail to score his opponent 
makes the next play. 



Stringing. 



A Stroke. 



Ball off the 
Table. 



RULES. 

Rule 1. The game is begun by stringing. 
The player who brings his ball nearer the head 
cusliion wins the choice of balls and lead ; 
however, should he touch either ball, or 
should his ball strike his opponent's ball 
while the latter is at rest, he loses choice and 
lead. The string is invalid and played over 

(1) when one ball has reached the lower 
cushion before the other has been put in 
motion; (2) when the balls both being in 
motion come in contact. 

Rule 2. A carom consists of hittino- both 
balls with the cue ball ; each carom Avill 
count for one for the player. Should the 
player fail to touch either ball with the cue 
ball it is a miss, his hand is out, and one is 
added to his adversary's score. It is foul, 
and no count can l)e made (1) if a stroke 
is made except with the point of the cue ; 

(2) if in making the stroke the phwer has 
less than one foot touching the floor; (3) 
if he strikes while any ball is in motion ; 
(4) if he places marks of any kind upon the 
cloth or cushions to guide his play. 

Rule 3. Any ball forced off the table is 
put liack on its proper spot, the others re- 
maining where they stop. However, should 
any ball he forced off after any player has 
counted, the count is good, the l^alls are 
spotted, and the player plays with his ball 
in hand. Should a ball forced off the table 
strike any object, and rebound back to the 

(18) 



970 WASHINGTOI^ ST., BOSTON. 



Push Shot. 



Balls 
Disturbed. 



Balls 
Disturbed. 



Balls 
Disturbed. 



Nearly 
Frozen. 



Frozen. 



Wrong 
Ball. 



table or lodge on the cushion rail, it is 
counted as off the table. 

Rule 4. If the cue is not withdrawn 
from the cue ball before the cue ball comes 
in contact with the object ball, the shot is 
foul, the player loses his count on that shot, 
and his hand is out. 

Rule 5. If the balls are disturl)ed throuo-h 
the medium of any agency other than the 
player himself, they must be replaced, and 
the pla3^er continues. 

Rule 6. If in the act of playing, or 
after having played successfully, the player 
disturbs any ball other than his own, he loses 
his count on that shot, his hand is out, one 
point is added to his adversary's score, the ball 
disturbed is placed back as near as possible 
in the position formerl}^ occupied, the other 
balls remaining where they stop. 

Rule 7. Should a player touch his own 
ball with a cue or otherwise previous to 
playing, it is foul, his hand is out, and he 
loses one count, to be added to his adver- 
sary's score, the l)alls remain where they 
stop, or are replaced as near as possible in 
their former position, at the o[)tion of his 
opponent. 

Rule 8. When the cue ball is very near 
another the player shall not play without 
giving the referee time to see that they do 
not touch. 

Rule 9. When the cue ball is in contact 
with another the player may, at his option, 
(1) spot the l)alls, and play with his ball in 
hand, or (2) play directly upon the free 
object ball, or (3) play at a cushion, and 
return upon either ball first. Should he fail 
to strike either ))all, it is a miss (as per 
Rule 2). 

Rule 10. Playing with the wrong ball is 
foul. However, should the player using 



(19) 



OLIVER L. BRIGGS, 

the wrong ball play more than one shot with 
it, he shall be entitled to finish his inning, 
as if he had played with his own ; as soon as 
his hand is out the white balls must change 
places. 

Crotch. Rule 11. The crotch is debarred. The 

object balls shall be considered crotched 

whenever the centres of both lie within a 

four and a half inch square at either corner of 

the table. When the object balls are so 

within said square, three counts only will be 

allowed except one or both of the object balls 

are forced out of it. Failing in this the 

player's hand is out, and his opponent goes 

on to play with the balls in position as left 

by the last plaj^er. 

Note. — The crotch is made by drawing a straight 
line, connecting a point on each cushion four and 
a half inches from the corner. 

riistakes. Rule 12. Any oi^e may call attention 

to a mistake in scoring, but no one has a 
right to suggest a stroke. 

Referee. Rule 13. The I'eferee has entire control 

of the game and conduct of the players and 
spectators. Umpires are not allowed ; the 
referee assumes their duties ; players may 
appeal to him, but his decision is final. 

BALK LINE BILLIARDS. 

Four lines are drawn on the cloth at a 
given distance (generally 8, 10 or 14 inches) 
from the cushions and parallel to them. 
These lines make, with the cushions, eight 
enclosed spaces, four squares, and four rec- 
tangles. When the object l)alls are within 
any one of these eight spaces two counts onl}' 
will be allowed, excejrt one or both of the 
object balls are forced out of it. Failing to 
do this the pla^-er's hand is out, and his 
opponent goes on to plaj^ with the balls in 
position, as left b}^ the last player. A ball 



(20) 



970 WASHINGTON ST., BOSTON. 

Oil the line shall be considered within it. 
The rules for play are the same as given for 
tire Three Ball Game, Rule 11 excepted. 

CUSHION CAROMS. 

The game of Cushion Caroms is played 
by the rules given for the Three Ball Game, 
with the following limitations : 1 . To make 
a counting carom the striker's ball must go 
to a cushion before hitting the second object 
ball. 2. If the player's ball is frozen to a 
cushion it must be played against the cushion 
to make it a factor in the carom. 3. A 
doubtful cushion carom should be decided 
against the striker. 

THREE CUSHION CAROMS. 

The game of Three Cushion Caroms is 
played by the rules given for Cushion Caroms 
and the Three Ball Game, with the following 
limitations : 1 . To make a counting carom 
the striker's ball must Sfo to at least three 
cushions, or to one cushion three times be- 
fore striking the object ball. 2. The striker's 
" ball beino- frozen to a cushion it cannot be 
counted as one necessary to the carom by 
playing directly against it. 

BANK SHOT CAME. 

This differs from Cushion Caroms in that 
the striker's ball must go to a cushion before 
hitting either object, and if the striker's ball 
is frozen to a cushion it cannot be counted 
as the one necessary to a carom, by playing 
directly against it. 

KISS CAROM. 

Kiss Carom is played with two white balls. 
A counting stroke consists in hitting the 
object ball twice. 

TWO BALL CAME. 

Two Ball Billiards is played with two 
white balls. A counting stroke consists in 



(21) 



OLIVER L. BRIGGS, 

hittiiio- from one to three cushions accordino- 
to agreement before hittino- the object ball. 
In both this and Kiss Carom the general 
rules used for Three Ball Gauie are used. 

RULES FOR CONTINUOUS POOL. 

AS USED BY THE INTER CLUB LEAGUE. 

The Game. The game of continuous ball pool is played 
with fifteen colored l)alls and one white ball. 
The latter is the cue ball, and the jilayer 
plays with it from within the string at the 
head of the table, at the opening of the 
game, at any of the colored Ijalls, and after- 
wards as he finds it on the table, his object 
to be to pocket as many of the colored balls 
as he can. Before commencing the game 
these fifteen balls are placed in the form of 
a triangle upon the table ; a triangular frame 
being employed for this jjurpose, to insure 
correctness. 

The string line occupies the same place on 
the table as it does in the four-ball carom 
game. Each and every ball counts one 
point, and the game shall consist of any 
given numl^er of points to 1)e mutually agreed 
upon. 



First 
Stroke. 



RULES FOR PLAY 

EuLE 1. The first stroke is determined 
b}^ lot ; the winner having the option of 
playing first himself within the string at the 
head of the table, or obliging his opponent 
to play first from the same place. 

Rule 2. The player who makes the 
opening stroke must play from within the 
string at the head of the table against the 
pyramid of object balls, and must drive at 
least one object ball or the cue ball to a 
cushion, or name the object ball he intends 
to pocket and the pocket, and make the 
shot. Should he fail to do either the balls 



(22) 



970 WASHINGTON ST., BOSTON. 



Naming 
Balls. 



are to be set up no-ain, he forfeits one point 
from his score, and must continue to play 
until he drives at least one object l)all or the 
cue liall to a cushion, or at least one object 
ball into a pocket, as above. Each failure 
causes him to forfeit one from his score. 

EuLE 3. Before makino- a stroke, except 
the opening stroke, the player must dis- 
tinctly call the ball he intends to i)ocket and 
the pocket ; unless he does so, the ball 
pocketed does not count for him and must 
be placed on the deep red spot ; or if that 
be occupied, as near on a line lieloAV it as 
possible. The })layer loses his hand, but 
does not forfeit any points, and the next 
player plays. Should he call more than one 
ball he must pocket all the l)alls he calls; 
otherwise none of them can be counted for 
him . 
Fair Stroke. Rule 4. After the opening stroke each 
player must either })ocket a ball, or make at 
least one ol)ject ball (or the cue ball, after 
contact with an object ball) strike a cushion, 
under a penalty of forfeiture of one point 
taken from the score. 

Note lo Rule 4. Should the striker i^ooket the cue 
hall dtiring the game, and hy the same stroke not 
drive one or more balls against a cushion, or into a 
pocket, he forfeits one point only for pocketing the 
cue ball. 



Additional 

Balls 

Pocketed. 



Foul 
Stroke. 



Rule 5. Should the player pocket by 
the same stroke more balls than he calls, he 
is entitled to all the balls he calls, and all 
the other balls pocketed by the strokes. 

Rule 6. All strokes must be made with 
the point of the cue, otherwise they are foul. 
Any ball or balls pocketed on such foul 
stroke must be placed on the deep red spot ; 
or if that be occupied, as near on a line 
below it as possible. The cue ball is to be 
replaced by the referee in its original posi- 
tion, or left as it is, where it comes to rest, 



(23) 



OLIVEE L. BEIGGS, 



A Miss. 



Forfeit 
One Point. 



Ball on the 
String. 



Off Table. 



Ball 

Rebounding 
on the 
Table. 



at tlie option of the next player. The 
striker loses his hand, forfeits one point, 
and the next player plays. 

Rule 7. It is a miss if the player fail to 
hit any oliject ball. Should the player make 
two conseeutive misses, except in the break, 
all the l)alls remaining shall be scored for 
his adversary. 

Rule <:>. A forfeit of one point is de- 
ducted from the jilayer's score for making a 
miss; pocketing his o\Yn ball, or forcing his 
own ball off the table ; failing to make the 
opening stroke, as provided in Rule 2 ; fail- 
ing to either make an ol)ject ball strike a 
cushion or go into a pocket, or the cue ball 
strike a cusliion, as provided in Rule 4 ; for 
striking his own ball twice ; for playing 
when any of the lialls are in motion ; for not 
having at least one foot on the floor in the 
act of striking ; for making a stroke other- 
wise than with the point of the cue. 

Rule 9. A ball whose centre is on the 
string line must be regarded as within the 
line. ■ 

Rule 10. If the player pocket one or 
more of the object balls, and his own ball 
goes into a pocket or off the table from the 
stroke, he cannot score the balls, which must 
be placed on the spot known as the deep red 
spot, or if it be occupied, as nearly below it 
as possible, on a line with the spot, and the 
player forfeits one point from his score. 

Rule 11. A ball going into a poeket, 
and rebounding on the table, must be re- 
garded in the same light as if it had struck 
a cushion, and is not be counted as a pocketed 
ball. It retains its place where it comes to 
rest upon the table. An object ball forced 
off the table, or forced off and rebounding 
from some object foreign to the table, must 
be replaced upon the deep red spot, or, if 



(24) 



970 WASHINGTON ST., BOSTON. 



Ball Rest= 

ingonthe 
Cushion. 

Cue Ball in 
Hand. 



I 



Touching 
Cue Ball. 



Touching 
Object Ball. 



that be occupied, on a line below it, and 
as near it as possible. If it is the cue ball 
it is to be regarded as being- off the table 
and in hand. The gas fixture or other appa- 
ratus for lighting the table, when placed 
directly over the table, shall not l)c con- 
sidered an object foreign to the table ; should 
a ball, striking the fixture, rebound to the 
table, it must retain its position on the table 
where it comes to rest. 

Rule 12. A ball resting on the cushion 
must be regarded as off the table. 

EuLE 13. When the cue ball is in hand 
the player may play from any phxce within 
the string at any object ball outside of it, 
l)ut he is not allowed to phiy at any object 
l)all which is within the string. Should none 
of the object balls be outside the string, that 
ball which is nearest outside shoidd be 
spotted on the deep red spot, and the player 
may play at it. 

KuLE 14. Should the striker touch the 
cue l^all with the point of his cue it shall he 
counted a stroke. Should he touch it with 
any other ]ydrt of a cue, exce})t the point, or 
with his clothing, or anything else, it is to 
be replaced by the referee in its original 
position, or left as it is where it comes to 
rest, at the option of the next player. The 
striker loses his hand, forfeits one pointy 
and the next player })lays. 

Rule 15. Should the player toxTch an 
object with the point or any part of the cue, 
or with his clothino- or anvthino- else, the 
ball so disturbed is to be replaced by the 
referee or game-keeper in its original posi- 
tion, or left where it rests, or the offending 
player may be compelled to play his stroke, 
at the option of the next player, but cannot 
score for the stroke. The striker loses his 
hand, and the next player pla3''s. 



(25) 



OLIVEK L. BRIGGS, 



Stroke 
Completed. 



Stroke with 

Moving 

Balls. 



Striking 
Twice. 



Accidental 
Disturb= 
ance. 



Push 
Shots. 



Player in 
Hand. 



Rule 16. A stroke canuot be regarded 
as completed until all balls set in motion by 
the stroke have come to rest. 

Rule 17. A stroke made when any of 
the balls are in motion is foul. Should such 
a stroke be made the lialls are either to be 
replaced or left as they come to rest at the 
option of the next player, and the next player 
plays. The striker loses his hand and for- 
feits one point. 

Rule 18. Should the player strike his 
own ball twice he forfeits one point, and the 
balls disturbed in consequence of the second 
stroke are to be replaced by the I'eferee in 
the position they occupied before the first 
stroke, or left as they are when they come 
to rest, at the option of the next player. 
The striker loses his hand, and the next 
plaj^er plays. 

Rule 19. Should any ball on the table 
be accidentally disturbed by any other per- 
son or cause than the player, it is to be 
replaced as nearly as j)ossible in its original 
position, and the player may continue. 

Rule 20. Push shots are allowed (that 
is, it is not necessary to withdraw the point 
of the cue from the cue ball liefore the latter 
touches the object ball). When the cue 
ball is in contact with another ball the player 
may play directly at the ball w^ith which it is 
in contact, or directly from it ; the latter 
play shall not be recorded as a miss, pro- 
vided a cushion is struck, as specified in 
Rule 4. 

Rule 21. When the player is in hand, 
should he plav at any ball that is within the 
string line, or if, when in hand, he plays 
from any position not within the string line 
without being checked previous to the stroke 
being made, any score he may make from 
such stroke he is entitled to ; but if he is 



(26) 



970 WASHINGTON ST., BOSTON. 

checked before making the stroke and then 
makes it, it does not count for hiui, his hand 
is out and the next player plays ; all balls 
disturbed by the stroke must be replaced or 
left as they are, at the option of the next 
player. 

Note to Rule 21 . As it is difiicult to decide when a 
ball is in or ont the string, when looking at it from a 
distance away from the table or from the line of the 
string, it wonld not be just, under such circum- 
stances, to impose a penalty on the player ; and 
further, if the opposing player, or his umpire, detect 
the striker so playing, it is better to check the striker 
by calling time than to warn or prompt him by calling 
the attention of the referee to the matter. 

Rule 22. It is foul, and the striker for- 
feits one point if, while in the act of striking, 
he has not at least one foot on the floor. 

Rule 23. Should the striker, by a clear, 
fair stroke of the cue pocket a ball, and after 
the stroke, move, touch or foul one or more 
of the object balls, he is entitled to the 
pocketed ball, and loses his hand because of 
the foul, but, as in Rule 15, the ball or balls 
so disturbed are to be replaced by the referee 
or game-keeper in the original position, or 
left where it or they rest, or the offending 
player may be compelled to play another 
stroke at the option of the next player, but 
cannot score for the stroke, and the next 
player ]olays. 

Rule 24. Should a ball that has come to 
a standstill move without apparent cause 
while the player is i)reparing to strike, it 
must be replaced. Should it move before 
he can stop his stroke, it and all the other 
balls set in motion by the stroke, must be 
replaced, and the player shall repeat his 
stroke, inasmuch as but for the moving of 
the ball he might have counted where he 
missed, or missed where he counted. 

Rule 25. It is the duty of each player 



(27) 



Referee. 



OLIVER L. BEIGGS, 

or his umpire to protect the player's interest 
at the time a scratch, forfeit or error is 
made. Interference with the score as re- 
corded by tlie pool-keeper cannot be per- 
mitted, unless with the full consent of all 
the plaj'ers in the game. 

EuLE 26. The decision of the referee is 
final. 

Adopted by the Committee, October, 1891, 



PYRAMID POOL. 

The game of Pyramid Pool should be 
played by the rules governing Continuous 
Pool, but with the following differences : 

1. Each ball pocketed is put in the rack to 
the credit of the phtyer pocketing it. At 
the end of the triangle the one getting the 
least number of balls to his credit loses. 

2. When in Continuous Pool points are for- 
feited, in Pyramid Pool l)alls are spotted, 
but not more than one l)all shall be forfeited 
at one time for one shot. 3. The cue liall 
and un ol^ject ))all l)oth lieing pocketed l)y 
the same shot, only one object ball shall be 
spotted. 4. A player forfeiting a ball and 
having none in the rack shall spot the first 
he oets. 



Authori= 
ties. 



The Game. 



RULES FOR BOTTLE POOL. 

A special committee of the Boston Athletic 
Association, consisting of members of the 
Algonquin, Boston Athletic Association, 
Country, Hull Yacht, Massachusetts Yacht, 
Puritan, and Somerset Clubs, frame the fol- 
lowing rules for the game of Bottle Pool, 
and in so doing they recognize the fact that 
the game is mainly one of chance, and the 
rules are made on that basis. 

Rule 1. The game shall be played on a 
pool table, with two plain red balls, a white 
ball called the cue ball, and leather l)ottle, 
such as is used for the game of i>ool. 

(23) 



970 WASHINGTON ST., BOSTON. 

Rile 2. The bottle is placed in the centre 
of the table, standing- on its mouth. 

The two red balls are placed on the reou- 
lar spots on the table, as in billiards. 

Rule 3. The opening shot shall be pla3'ed 
from within the string ajjon the red ball on 
the lower spot. 

Rule 4. The ganie consists of thirty-one 
points, and is scored in the following man- 
ner : — 

A carom on the t^ro red I)alls counts one. 

Pocketing one red ball counts one. 

Pocketing two red balls counts two. 

A carom and pocketing one red ball counts 
two. 

A carom and pocketing two red balls 
counts three. 

Knocking the bottle down by a carom 
counts live. 

Knocking the bottle down with an object 
ball counts five. 

Pocketing one red l^all and knocking the 
bottle down counts six. 

A carom and knocking the bottle down 
counts six. 

Pocketing two red balls and knocking the 
bottle down counts seven. 

A carom, pocketing one red liall, and 
knocking the bottle down, counts seven. 

A carom, pocketing two red balls, and 
knocking the bottle down, counts eight. 

Turning the bottle completely over on its 
base is game at any stage of the play, unless 
on the same stroke the white ball goes in the 
pocket or is knocked off the table, or a foul 
is committed. 

Knocking the bottle on to the floor counts 
game for the opponent at any stage of the 
pla}', except when three or more are playing, 



(29) 



OLIVER L. BEIGGS, 



in which case it rules the player out of the 



Order of 
Play. 



Forfeits. 



Bottle. 



Balls. 



Rule 5. The order of play shall lie de- 
cided by lot. 

If the player fails to hit the object ball on 
the openino- shot, the turn passes to the next, 
who shall play from where the ball comes to 
rest. 

Rule 6. There shall be no minus score. 

Pocketing the white ball in any event, a 
miss, or a foul, counts five off the score. 

Should a player pocket the white ball twice 
in succession, without touching either of the 
object balls, he forfeits the game. 

It is a foul whenever a player touches anj^ 
ball or the bottle with the cue or any part of 
the person. 

Au}^ score made on a foul, or when the 
white ball is pocketed, shall not count in the 
player's favor. 

If the bottle is knocked down by the cue 
ball before hitting an object ball, it loses five 
for the player. 

Rule 7. When the bottle is knocked 
down, it is to be spotted, if possible, where 
it comes to rest on the table ; otherwise it 
must be placed in the centre of the table. 

When the l)ottle, in any way, shape or 
manner, rests upon a cushion, or is in or 
over a pocket, it counts five for the plaj^er, 
and shall be placed in the centre of the table. 

Whenever it is necessary to place the bot- 
tle on the centre spot, and the centre spot is 
covered, the balls are placed as at the liegin- 
ning of the game, the cue ball being in hand. 

A bottle standing squarely on its mouth or 
on its base, and touching the cushion, is not 
to be considered as I'esting on the cushion. 

When both object 1)alls are within the 
string, and the cue ball is in hand, the play 
must be out of the strino-. 



(30) 



970 WASHINGTON ST., BOSTON. 



Over 31 



Validity of 
a Foul. 



Push Shot. 

One Foot 
on Floor. 



Additional 
Rules. 



When either red ball is pocketed or driven 
off the table, it shall be placed, if possible, 
on the lower spot ; otherwise, on the ujiper. 
Should it so happen that both spots are cov- 
ered, the balls and l)ottle are placed as at 
the beo-innino- of the aame, the cue Imll beino- 
in hand. 

The white ball knocked off the table counts 
the same as if pocketed. 

A red ball knocked off the table is spotted, 
and if on the shot a count is made, the ]d layer 
continues. 

Rule 8. It is the duty of every player 
to watch his own score, and if at any time 
he exceeds thirty-one points, he shall start 
anew. His turn passes to the next player. 

A foul to he valid must be claimed by an 
opponent, and in case of disagreement it 
shall be subject to appeal. A miss renders 
the stroke void. 

Push shots are allowed. 

It is a foul if the player has not at least 
one foot on the floor in the act of strikino-. 

Two penalties cannot be exacted for the 
same stroke. 

EuLE 9. When not conflicting with the 
above, the general rules for Continuous Pool 
shall govern. 

Adopted Januar}^ 1892. 



Each Player 
Two Balls. 



Counting. 



IMPROVED RULES FOR FORTY-ONE 

(FIFTEEN BALL) POOL. 

AS USED BY WII,HAM P. MAKSHAI,L. 

EuLE 1. Give to each player two small 
balls, one of which is returned to determine 
the order of playing. The other is retained 
to count from, no one else knowino- its 
number. 

EuLE 2. Each player plays in turn, one 
shot to an inning, counting all the balls he 
may get on that shot, the number on them 



(31) 



OLIVER L. BRIGGS, 

being added to the number of his small ball. 
Should a player play out of tiivn, he cannot 
score, but is subject to losses, and loses his 
turn to play unless he is called to play by 
table-keeper, when the balls will be replaced, 
and he takes his proper turn, subject to no 
loss. 

"4I-" Rule 8. When exactly 41 is made the 

player or game-keeper declares pool, and 
the player the most distant from 41 is de- 
feated. Should 41 fail to be declared before 
the next play is made it must be withheld 
till it is his turn to play again. He must 
then spot a ball before playing, but is en- 
titled to a new small ball. 

"Pool." Rule 4. Pool is also declared when all 

the balls ai^e pocketed from the table. The 
nearest to 41 is the winner, the most distant 
is the loser. Also when there is no ball on 
the table wanted and no one will spot. 

Scratch. Rule 5. A miss, or pocketing the white 

ball, or jumping the white l)all from the 
table, is a scratch, and the player so doing- 
owes a ball to the table, besides what he 
may have scored on that shot. If he has 
more than one ball in his rack he can spot 
the one he prefers ; if he has none spot the 
lirst one holed. If he pockets more than 
one on his next shot he can spot the one 
he chooses. 

"Burst." Rule 6. If a player gets more than 41 

it is a burst, and all the balls he has scored 
must be spotted ; the last holed the nearest 
in the rear of the spot, and so on. In such 
cases he can have a new small ball if he 
chooses. In case of a burst, by getting two 
or more balls on a shot, spot the larger 
(made on that shot) first, and so on. 

Safety. Rule 7. In playing for safety a player 

must cause the white l)all to o-o to the cushion 



(32) 



970 WASHINGTON ST., BOSTON. 



Miscel= 
laneous. 



Other Balls. 



before or after hittino- a ball ; failing to do 
so is a scratch. 

EuLE 8. A player having no ball in his 
rack is worse off than one with a ball, re- 
gardless of the number of the small ball he 
may have, and a player owing a ball is still 
worse off. A player making a burst and 
not declaring it must be credited with no 
ball. 

All rules governing the American o-ame 
of billiards, and not conflicting with the 
above, apply to this game ; push shots only 
excepted. 



(33) 



PRESS OF MILLS, KNIGHT & CO. 

60 PEARL STREET, 

BOSTON, MASS. 



